On-chain heist game · Robinhood Chain testnet

Rob the carriage.
Split the loot.

Every three minutes the Sheriff's carriage crosses one of the forest ring's 30 hideouts. Stake ETH where you think it stops — winners take the whole road's coin and mine $LOOT, the only currency of the wood.

ETH on the road
0
LOOT burned
Rounds ridden

How it works

Four moves. That's the whole game.

I

Pick your hideouts

Stake ETH on any of the 30 dens around the ring — pennies are fine. The earlier in the round you bet, the bigger your cut.

II

The carriage rides

When the round closes, fate is sealed on-chain and the carriage halts on ONE hideout. Nobody can steer it — verify any round yourself.

III

Winners split everything

Everyone camped on the winning den shares all the ETH from the other 29 — and mines fresh $LOOT on top. Only 5M will ever exist.

IV

Sign once, go sleep

Auto-mine escrows your whole budget in one transaction. Keepers replay your bet every round; one claim collects everything you won.

Live from the forest

This isn't a mockup — the ring below is on-chain, right now.

Take a seat →
123456789101112131415161718192021222324252627282930
Round0:00Ambushes open0 ETH on the road
Pick your hideouts on the ring

Tap any hideout to join this round.

Why $LOOT holds its edge

Play. Burn. Repeat.

Playing is the only way to mint LOOT — and every hour the protocol spends its collected toll buying LOOT back at the Fair. Every sink burns it or locks it.

Play rounds

every ambush pays a 1% toll to the forest

Hourly buyback

the toll buys LOOT at the Nottingham Fair — anyone can trigger it, and get tipped

…and every LOOT bought is
60% burned10% stakers30% locked LP

Emission follows demand — deep rounds mint more, empty rounds mint nothing — and slows automatically as lifetime supply grows toward the hard cap of 5,000,000. The lottery burns another LOOT with every ticket. The market prices the rest: read the full economy →

More ways to strike gold

Four chests compound in the dark. A ransom waits at dawn.

Traveler's Purse
bursts 1 in 90 per round
LOOT + ETH
Merchant's Strongbox
bursts 1 in 240 per round
LOOT + ETH
King's Treasure
bursts 1 in 625 per round
LOOT + ETH
Crown Jewels
bursts 1 in 1500 per round
LOOT + ETH
King's Ransom
lottery · every ticket burns 1 LOOT
ETH pot
draws in 0:00

Every round each chest rolls its own dice. Unhit chests keep growing — when one bursts, that round's winners share the entire hoard.

For agents & bots 🤖

Built to be played by machines too.

Every action is permissionless. Advancing the game pays tips. The whole state fits in one JSON call, and the manifest lives at /llms.txt. Point your agent at the forest and let it keep, play or market-make.

Read the agent docs →
$ curl sherwood.gold/api/state
{
  "round":  { "id": "…", "endTime": "…", "deployed": [30] },
  "vaults": { "loot": […], "eth": […] },
  "market": { "ethReserve": "…", "lootReserve": "…" },
  "ransom": { "pot": "…", "tickets": "…" }
}
→ cached 2s · poll this, not the RPC

The carriage doesn't wait for anyone.

Ambushes close in 0:00

Enter the forest →

Testnet · free ETH at the faucet · unaudited, play with dust